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Jupiter hell wiki
Jupiter hell wiki












jupiter hell wiki
  1. #Jupiter hell wiki mod#
  2. #Jupiter hell wiki mods#

Whizkid 3 lets you choose from all 5 available perks, and adds one extra mod slot to all items that already have at least one mod slot.

#Jupiter hell wiki mods#

Whizkid 2 lets you choose from among the first 4 perks, and allows adding up to 3 mods of each type. If one of the choices is incompatible with a weapon, it can’t be selected and the next highest item on the list is an option instead. Whizkid 1 lets you choose from among the first 3 perks, and lets you add up to two mods of each type to a gear, so you could add two accuracy mods and two bulk mods if you wanted. If you don’t have the Whizkid trait, you can only choose between one of the first two possible perks, and you can’t add more than one of each mod type to a weapon. WhizkidĮach mod type (Bulk, Accuracy, Power) can add one of 5 different perks to a weapon. Auto-Calibrated is not to be confused with Calibrated, they sound similar but they are completely different types of mod. Can also be rarely found as a rare Auto Calibration Kit item. *Not technically a mod, but is done by the same Technical Station that creates mod packs. If you kill enough enemies with such a weapon, it will eventually reach a max level of 3 that grants bonuses.īuilds and runs that rely on specific legendary items will get less use out of mod packs, though they would still get significant benefits from modding armor. They usually have the drawback of having only one mod slot, or being impossible to mod at all. These are extremely rare and powerful items usually found in rare purple crates, or as part of a special level branch. One example is AV Perk Compartments (inventory +2) which CAN be combined with the Bulk Mod Pack perk Carrier (inventory +1.).

jupiter hell wiki

However, if a mod is similar but not identical, they can be combined. Otherwise, AVN perks behave the same as normal mods: If a weapon has the AV Perk Barbed 6, you can’t use a Power Mod Pack to add Barbed 3. They are usually found on gear that is AV3 or higher. If you see a Cyan Perks, like Poison 6, that’s a rare “exotic” perk that cannot be imitated by a mod pack. For example, Durability doubles Durability no matter if it comes from a mod pack or an AVN. However, non +X perks are no different from a mod pack in potency. In exchange, +X AVN perks are usually twice as strong as their mod pack counterparts (such as Barbed 6 instead of Barbed 3). AV2 has two random perks in exchange for two fewer max mod slots, etc.ĪV mods are not mods and cannot be extracted or transferred to a different weapon, though you can craft AVN weapons and reroll their bonuses at special stations. AV1 has one random perk normally gotten from a mod, in exchange for one fewer max mod slots. I use these terms AVN, AV Perk, and AV mod interchangeably. For example, a 12Ga Shotgun +BAP has one of each mod type installed. When one of these is added to a weapon, it’s initial appears after the weapon’s name. There are three ways for a piece of gear to get a perk: On an unrelated note, anyone know if advanced modpacks (Frenzy, Vampiric, etc.) are still in the game? I have not seen a single one over several runs since the latest update.“Weapon Perks” grant bonuses to gear, such as extra weapon range or extra armor.

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To see more options, you need to put points in Whizkid, which will give unlock more potential options for each modpack. You can disassemble modded items to refund modpacks. If you want to find out what all the modpacks (and effects) do yourself and which combos work best, play Technician. That branch is a good option for people who like to channel their inner Khornate berserker, and who also think guns are for wusses :P. and when it comes to the CRI Labs, make sure you have a good supply of medkits and multitools as it is possibly the hardest side route in the game.Īs for Beyond 1, you can check it on the wiki, but if you're anal about spoilers, I'd recommend finding it out for yourself. Only go through the Io branches (Black Site and CRI Labs) if you have at least three keycards saved up. Note that some branches are better to route through than others. The "Locations" page on the wiki will show you the branches for each level. Higher variants are not always better depending on what built-in mod effects you are looking for. PS How many levelscan have ADV weapon/armor? 3? Yes, ADV weapons/armours/amps can come in lvl 1, 2, or 3 variants.














Jupiter hell wiki